Tuesday, February 10, 2015

Find Awesome Assets to Help Your Site Shine on Creative Market

This article was sponsored by Creative Market. Thank you for supporting the sponsors who make SitePoint possible. You know what it’s like. You’re close to finishing a project you’ve worked on for months, but there’s something lacking. The basic elements are in place, and you’re happy with the design, but it’s missing something. There are plenty of places to find assets to take your site to the next level — font repositories, stock image sites and places to grab free graphics. But for projects that demand something a bit more hand-crafted than what a Flickr Creative Commons search turns up, you really need more of a connection with the designers themselves, and that usually costs you a bit of cash. Or, to take it from the other side: you’re a designer, typographer or theme developer, and in your time off from work you create your own stuff for fun. But then you realize that this stuff is worth putting out into the world. So you’re looking for a creative platform where you can display your wares, keep control of your work, and know you’ll be treated fairly. If either of those scenarios sound familiar to you, consider opting for a better option: a marketplace. Creative Market, to be specific. Creative Market is a place for web developers to find the assets and design resources they need and for designers, photographers, typographers and theme developers to share their work and get paid. There are plenty of fonts, graphics, stock photos and themes, available from as little as $2. The site also offers monthly bundles, worth at least $1000, available for $39. Creative Market takes care of credit card fees and delivery logistics, but doesn’t interfere with your work by reviewing your products. You’ll keep 70% of each sale. You can also become a partner, and earn 10% of any purchases made by customers you refer to the site. More than 700,000 creatives are part of the community, which extends beyond commerce into vibrant discussions, with designers sharing their stories.


Creative Market's February Big Bundle


Creative Market’s February Big Bundle is massive, with 62 products worth more than $1200 available for $39. It’s available from February 10 to 17, and features cool stuff like the various products below. [caption id="attachment_99475" align="aligncenter" width="580"]HIPSTER SET Vol. 1 — 36 High-resolution images of various hipster essentials. HIPSTER SET Vol. 1 — 36 High-resolution images of various hipster essentials.[/caption] [caption id="attachment_99478" align="aligncenter" width="580"]Grandma's Recipes Branding Kit — Just like grandma used to make Grandma's Recipes Branding Kit — Just like grandma used to make[/caption]

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by Adam Roberts via SitePoint

How to Use Bugzilla to Efficiently Squash Bugs

Bugzilla is an open source (Mozilla Public License) bug management framework, used extensively by open-source development communities such as the Linux Kernel, Mozilla, OpenBSD, Webkit, GNOME, KDE, Apache, Red Hat and LibreOffice. Bugzilla has been a favorite of developers for 20 years, helping them to achieve their common goal – Zarro Boogs. Bugzilla is written […]


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by Tanay Pant via SitePoint

Mobile Commerce Trends in 2015

2014 was the year mobile commerce came of age, heralded with the launch of Apple Pay in October. It was one of the tech company’s key innovations within the iPhone 6, which integrated NFC technology with easy point of sale (POS) transacting.


In other words, the iPhone 6 provided the ability to tap your phone to another NFC equipped device and pay for purchases at real world stores. Of course, using your smartphone as your credit card isn’t, on the face of it, any more exciting that using it as a flashlight. However, Apple’s entry into the world of online payment is about much more than just its latest smartphone wizardry. It adds to the growing number of web companies as towering and diverse as Google and Amazon, who are looking to process cash.


What this means for the online business owner is that 2015 is likely to provide more opportunities and more diverging trends to keep abreast of.


Looking Down The Road


winding_road

By 2015, US internet users will join a growing list of countries that access the web through mobile devices more than through PCs. The macro trend for the coming year is clear as the variety and complexity of devices continues to grow. In fact, Goldman Sachs is already predicting that consumer spending via mobile commerce will grow to $626 billion by 2018.


However, the term mobile commerce is a rabbit hole which can easily apply to a range of divergent technologies that are available on touch devices. A Square-enabled mobile POS, FeLiCa’s tap-to-pay system at train stations, a game offering in-app purchases and a retailer’s mobile-enabled website all fit the criteria, but there’s very little overlap between them.


There are many areas into which mobile commerce can be categorized. For now, these are the big six:



  1. Commerce website accessed via mobile device

  2. Mobile-optimized/responsive website purchase via device

  3. Mobile device payment at retail POS

  4. Mobile app-only purchases (e.g. Uber, Square)

  5. In-app social media purchases (e.g. Facebook, Twitter)

  6. Mobile-specific rewards, couponing to drive physical store traffic/transactions


Let’s look at the trends to expect in the industry in 2015. I’ve based them on existing market indicators and new technological innovations.


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by Khurram Aziz via SitePoint

New eBooks Available for Subscribers

Recreating the Google Images Search Layout with CSS

Tiny jQuery ColorPicker

Tiny jQuery colorPicker is a mobile first, tiny foot print, fast, scaleable, flexible and pluggable color picker.


It supports all modern features like touch and MS pointer, GPU accelerated rendering, battery friendly requestAnimationFrame and provides a lot of hooks and a clean and rich API and model for developers to write plugins.




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The Trends for Wearable Device Development from CES 2015

For the past couple of years, wearable technology has become one of the hottest fields in the technology space. In the absence of having a stable line of products to build on, many developers have been struggling to figure out where to focus their efforts. At the recent International CES there was a wealth of panels and events designed to help solve this pressing issue.


No Longer Just Glorified Pedometers


With the first generation of modern wearables, one of the biggest critiques of the technology was that it didn’t do anything useful. For example, logging information such as calories burned or steps walked is only useful if you can turn those insights into valuable information.


It might seem that hardware and the form it takes is most important in the wearable revolution. Be it jewellery, a plastic bracelet headphones or something else, all the devices do is gather information. Software still is the backbone of wearable devices because it differentiates devices from each other.


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by Charles Costa via SitePoint