Slack is quickly becoming the new industry standard for teams to communicate with. In fact, it is so popular that when I typed slack into Google, as I expected, the first result was the definition of the word from the dictionary. This was followed immediately by Slack's website!
This is almost unheard of for most common words in the English dictionary. Usually, Google's definition is followed by several links to the top dictionary websites.
What is Slack?
At its most basic, Slack is a messaging system. It allows for direct messages to team members and the creating of channels (private or public) that allow easy real-time team communication and collaboration. For more information on Slack, you can view Slack's Features.
At this point, you might be wondering where Node.js comes in. As I mentioned, at its most basic, Slack is a messaging system; however, it can be infinitely extended and customized. Slack provides an incredibly flexible system to customize your team's integration, including:
- creating custom welcome messages
- creating custom emojis
- installing third-party applications
- creating your own applications
- creating custom Slack Bots
In this article, I am going to demonstrate how to create a Slack Bot with Node.js that can be added to your team's Slack configuration.
Slack Bots Defined
A Slack Bot's job is to receive events sent from Slack and handle them. There are a plethora of events that will be sent to your Bot, and this is where Node.js will come in. We must decide not only which events to handle, but how to handle each individual event.
For example, some common events that a Bot would handle are:
member_joined_channel
member_left_channel
message
In this article, I will create a Node.js application and a Slack Bot that can be added to your team project to perform specific actions based on the events it receives.
To begin, I need to create a Bot on Slack. Two types of bots can be created:
- a custom bot
- creating an application and adding a bot user
This article will create a custom bot because an application bot user would be more appropriate if you were planning to write and publish an application on Slack. Given that I wish this bot to be private to my team, a custom bot will suffice.
Creating a Custom Slack Bot
A custom bot can be created here: http://ift.tt/2fVYiPf. If you are already logged in to your Slack account, on the left select the Add Configuration button; otherwise, log in to your Slack account before proceeding. If you do not have a Slack account, you can sign up for free.
This will take you to a new page that requires you to provide a username for your bot. Enter your username now, ensuring you follow Slack's naming guidelines. Once you have selected an awesome bot name, press Add bot configuration.
After you have successfully created your bot, Slack redirects you to a page that allows for further customization of your bot. I'll leave that part to your creative self. The only thing needed from this page is the API Token that starts with xoxb-
. I would either copy this token to a safe place for later use or simply leave this page open until we need the token for the Node.js application.
Configurations
Before moving on to code, two more Slack configurations are required:
- Create or choose an existing channel that your bot will interact with. While I'm testing my new bot, I chose to create a new channel. Be sure to remember the channel name as you will need it within your application shortly.
- Add/Invite your bot to the channel so it can interact with it.
Now that I've got my Slack Bot configured, it's time to move on to the Node.js application. If you already have Node.js installed, you can move on to the next step. If you do not have Node.js installed, I suggest you begin by visiting the Node.js Download page and selecting the installer for your system.
For my Slack Bot, I am going to create a new Node.js application by running through the npm init
process. With a command prompt that is set to where you wish your application to be installed, you can run the following commands:
mkdir slackbot cd slackbot npm init
If you are unfamiliar with npm init
, this launches a utility to help you configure your new project. The first thing it asks is the name. It defaulted mine to slackbot
, which I'm comfortable with. If you would like to change your application name, now is the chance; otherwise, press Enter to proceed to the next configuration step. The next options are version and description. I've left both as the default and simply continued by pressing Enter for both of these options.
Entry Points
The next thing that is asked for is the entry point. This defaults to index.js
; however, many people like to use app.js
. I do not wish to enter this debate, and given my application will not require an intensive project structure, I am going to leave mine as the default of index.js
.
After you've recovered from a debate that is probably as strong as tabs vs. spaces, the configuration continues, asking several more questions:
- test command
- git repository
- keywords
- author
- license
For the purposes of this article, I've left all options as their default. Finally, once all options have been configured, a confirmation of the package.json
file is displayed prior to creating it. Press Enter to complete the configuration.
Enter the SDK
To make interacting with Slack easier, I'm also going to install the Slack Developer Kit package as follows:
npm install @slack/client --save
Are you finally ready for some code? I sure am. To begin, I'm going to use the example code from the Slack Developer Kit's website that posts a Slack message using the Real-Time Messaging API (RTM) with a few tweaks.
Given that the entry point I chose was index.js
, it's time to create this file. The example from the Slack Developer Kit's website is roughly 20 lines of code. I'm going to break it down several lines at a time, only to allow for explanations of what these lines are doing. But please note that all these lines should be contained in your index.js
file.
The code begins by including two modules from the Slack Developer Kit:
var RtmClient = require('@slack/client').RtmClient; var CLIENT_EVENTS = require('@slack/client').CLIENT_EVENTS;
The RtmClient
, once instantiated, will be our bot object that references the RTM API. The CLIENT_EVENTS
are the events that the bot will be listening for.
Once these modules are included, it's time to instantiate and start the bot:
var rtm = new RtmClient('xoxb-*************************************'); rtm.start();
Be sure to replace the API Token that is obfuscated above with your token obtained during the Slack Bot creation.
Calling the start
function on my RtmClient
will initialize the bot's session. This will attempt to authenticate my bot. When my bot has successfully connected to Slack, events will be sent allowing my application to proceed. These events will be shown momentarily.
With the client instantiated, a channel
variable is created to be populated momentarily inside one of the CLIENT_EVENTS
events.
let channel;
The channel
variable will be used to perform specific actions, such as sending a message to the channel the bot is connected to.
When the RTM Session is started (rtm.start();
) and given a valid API Token for the bot, an RTM.AUTHENTICATED
message will be sent. The next several lines listen for this event:
rtm.on(CLIENT_EVENTS.RTM.AUTHENTICATED, (rtmStartData) => { for (const c of rtmStartData.channels) { if (c.is_member && c.name ==='jamiestestchannel') { channel = c.id } } console.log(`Logged in as ${rtmStartData.self.name} of team ${rtmStartData.team.name}`); });
When the RTM.AUTHENTICATED
event is received, the preceding code performs a for
loop through the list of Slack team channels. In my case, I'm specifically looking for jamiestestchannel and ensuring that my bot is a member of that channel. When that condition is met, the channel ID is stored in the channel
variable.
Debugging
To aid in debugging, a console message is logged that displays a message indicating that the bot has successfully authenticated by displaying its name (${rtmStartData.self.name}
) and the team name (${rtmStartData.team.name}
) it belongs to.
After the bot has authenticated, another event is triggered (RTM.RTM_CONNECTION_OPENED
) that signifies the bot is fully connected and can begin interacting with Slack. The next lines of code create the event listener; upon success, a Hello! message is sent to the channel (in my case, jamiestestchannel).
rtm.on(CLIENT_EVENTS.RTM.RTM_CONNECTION_OPENED, function () { rtm.sendMessage("Hello!", channel); });
At this point, I can now run my Node application and watch my bot automatically post a new message to my channel:
node index.js
The results of running this command (when successful) are twofold:
- I receive my debug message indicating that my bot has successfully logged in. This originated from the
RTM.AUTHENTICATED
being triggered after starting the RTM Client. - I receive a Hello! message in my Slack channel. This occurred when the
RTM.RTM_CONNECTION_OPENED
event message was received and handled by the application.
Before proceeding and further enhancing my application, now is a good time to recap what I have done to get this far:
- Created a custom Slack Bot.
- Created a custom Slack Channel and invited my bot to it.
- Created a new Node.js application called slackbot.
- Installed the Slack Developer Kit package to my application.
- Created my
index.js
file that creates anRtmClient
using my API Token from my custom bot. - Created an event listener for
RTM.AUTHENTICATED
that finds the Slack Channel my bot is a member of. - Created an event listener for
RTM.RTM_CONNECTION_OPENED
that sends a Hello! message to my Slack Channel. - Called the RTM Start Session method to begin the authentication process that is handled by my event listeners.
Building the Bot
Now it's time for the real fun to begin. Slack offers (I didn't count) at least 50 different events that are available for my custom bot to listen and optionally handle. As you can see from the list of Slack Events, some events are custom to the RTM API (which we are using), while other events are custom to the Events API. At the time of writing this article, it is my understanding that the Node.js SDK only supports RTM.
To finish my bot, I will handle the message
event; of course, this is probably one of the most complicated events as it supports a large number of sub-types that I will explore in a moment.
Here is an example of what the most basic message
event looks like from Slack:
{ "type": "message", "channel": "C2147483705", "user": "U2147483697", "text": "Hello world", "ts": "1355517523.000005" }
In this basic object, the three most important things I care about are:
- The
channel
. I will want to ensure this message belongs to the channel my bot is a part of. - The
user
. This will allow me to interact directly with the user or perform a specific action based on who the user is. - The
text
. This is probably the most important piece as it contains the contents of the message. My bot will want to only respond to certain types of messages.
Some messages are more complicated. They can contain a lot of sub-properties such as:
edited
: A child object that describes which user edited the message and when it occurred.subtype
: A string that defines one of the many different kinds, such as channel_join, channel_leave, etc.is_starred
: A boolean indicating if this message has been starred.pinned_to
: An array of channels where this message has been pinned.reactions
: An array of reaction objects that define what the reaction was (e.g. facepalm), how many times it occurred, and an array of users who reacted this way to the message.
I'm going to extend my previously created index.js
to listen for message
events. To reduce redundancy of code, the following examples will contain just the portion of code related to the message
event enhancements.
The first thing that must be done is to include a new module for the RTM_EVENTS
that I will be listening to. I've placed this below my two previous module includes:
var RTM_EVENTS = require('@slack/client').RTM_EVENTS;
The code for handling the message
event I will be placing at the bottom of my file. To test that the message
event is working correctly, I've created a new event listener that logs the message
object to the console as follows:
rtm.on(RTM_EVENTS.MESSAGE, function(message) { console.log(message); });
I can now re-run my Node application (node index.js
). When I type a message into my channel, the following is logged to my console:
{ type: 'message', channel: 'C6TBHCSA3', user: 'U17JRET09', text: 'hi', ts: '1503519368.000364', source_team: 'T15TBNKNW', team: 'T15TBNKNW' }
So far, so good. My bot is successfully receiving messages. The next incremental step to make is to ensure the message belongs to the channel my bot is in:
rtm.on(RTM_EVENTS.MESSAGE, function(message) { if (message.channel === channel) console.log(message); });
Now when I run my application, I only see my debug message if the message
event was for the channel
that my bot is a part of.
I'm now going to extend the application to send a custom message to the channel demonstrating how a user can be tagged in a message:
rtm.on(RTM_EVENTS.MESSAGE, function(message) { if (message.channel === channel) rtm.sendMessage("Stop, everybody listen, <@" + message.user + "> has something important to say!", message.channel); });
Now, when anyone types a message in the channel, my bot sends its own message that looks something like: "Stop, everybody listen, @endyourif has something important to say!"
Ok, not extremely useful. Instead, I'm going to finish my bot by enhancing the message
event listener to respond to specific commands. This will be accomplished by doing the following:
- Split the
text
portion of amessage
into an array based on a blank space. - Check if the first index matches my bot's username.
- If it does, I will look at the second index (if one exists) and treat that as a command that my bot should perform.
To make it easy to detect if my bot was mentioned, I need to create a new variable that will store my bot user ID. Below is an updated section of code where I previously set the channel
variable. It now also stores my bot's user ID in a variable called bot
.
let channel; let bot; rtm.on(CLIENT_EVENTS.RTM.AUTHENTICATED, (rtmStartData) => { for (const c of rtmStartData.channels) { if (c.is_member && c.name ==='jamiestestchannel') { channel = c.id } } console.log(`Logged in as ${rtmStartData.self.name} of team ${rtmStartData.team.name}`); bot = '<@' + rtmStartData.self.id + '>'; });
With my bot
variable set, I've finished my bot by fleshing out the previously created message
event listener as follows:
rtm.on(RTM_EVENTS.MESSAGE, function(message) { if (message.channel === channel) { if (message.text !== null) { var pieces = message.text.split(' '); if (pieces.length > 1) { if (pieces[0] === bot) { var response = '<@' + message.user + '>'; switch (pieces[1].toLowerCase()) { case "jump": response += '"Kris Kross will make you jump jump"'; break; case "help": response += ', currently I support the following commands: jump'; break; default: response += ', sorry I do not understand the command "' + pieces[1] + '". For a list of supported commands, type: ' + bot + ' help'; break; } rtm.sendMessage(response, message.channel); } } } } });
The following code splits the text
property of the message
object in an array based on a space. I next ensure that I have at least two elements in the array, ideally my bot and the command to perform.
When the first element in the array matches my bot, I perform a switch
statement on the second element in the array: the command. The current commands supported are jump and help. When a message is sent to the channel that looks like "@jamiestest jump", my bot will respond with a special message to the originating user.
If the command is not recognized, it will fall into my default case statement for my switch
and respond with a generic command that will look like this: "@endyourif, sorry I do not understand the command "hi". For a list of supported commands, type: @jamiestest help".
Conclusion
At this point, my bot is complete! If you are interested in further enhancing your bot, here's a list of ideas:
- Handle a new team member joining by listening to the
team_join
event. When a new team member joins, it would be a great idea to send them a variety of onboarding information and/or documentation welcoming them to your team. - Enhance the list of supported commands that I've started.
- Make the commands interactive by searching a database, Google, YouTube, etc.
- Create a bot user on an application and create your own custom slash commands.
by Jamie Munro via Envato Tuts+ Code
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