Thanks to Vincent Quarles for kindly helping to peer review this article. In this tutorial, we’ll finish the implementation of Save and Load functionality in our game. In the previous tutorial on Saving and Loading Player Game Data in Unity, we successfully saved and loaded player-related data such as statistics and inventory, but now we’ll […]
Continue reading %Mastering Save and Load Functionality in Unity 5%
by Zdravko Jakupec via SitePoint
No comments:
Post a Comment